Random complaint: state is the root of all evil. I'm trying to get all existing sprites to update their trajectories when the game property's changed, but the trajectory data is duplicated in so many places.
Of course, I knew this already (yay Haskell), but there seems to be inherent state to this problem that can't be programmed away. For example, bounce/gravity can distort a sprite's trajectory so that its present course doesn't match the specified value; this happens to a single sprite, so we can't have them all share the GameProps' value. So we're stuck trying to reset trajectories of some fraction of existing sprites.
Wednesday, November 14, 2007
Subscribe to:
Post Comments (Atom)
1 comment:
sleeping bag
tablecloth
travel luggage
car gps
car parts
GPS navigation
portable GPS
lcd tv
flat tv
digital picture frames
unlocked cell phones
wedding dresses
wedding jewelry
chaussures mode
chaussures Femmes
women's shoes
round tablecloth
discount handbags
chaussures sport
chaussures pas cher
fashion bedding
id lanyard
lanyard
creative gadgets
gift ideas
kids wall stickers
wall stickers
bath curtains
kitchen faucet
bathroom faucet
Post a Comment